﻿namespace WinPad
{
    partial class Form1
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.components = new System.ComponentModel.Container();
            this.Update = new System.Windows.Forms.Timer(this.components);
            this.GamePadIndexLabel = new System.Windows.Forms.Label();
            this.Hide = new System.Windows.Forms.Button();
            this.InfoLabel = new System.Windows.Forms.Label();
            this.GamePadIndex = new WinPad.NumberBox();
            this.SuspendLayout();
            // 
            // Update
            // 
            this.Update.Enabled = true;
            this.Update.Interval = 10;
            this.Update.Tick += new System.EventHandler(this.Update_Tick);
            // 
            // GamePadIndexLabel
            // 
            this.GamePadIndexLabel.AutoSize = true;
            this.GamePadIndexLabel.Location = new System.Drawing.Point(12, 9);
            this.GamePadIndexLabel.Name = "GamePadIndexLabel";
            this.GamePadIndexLabel.Size = new System.Drawing.Size(83, 13);
            this.GamePadIndexLabel.TabIndex = 1;
            this.GamePadIndexLabel.Text = "GamePad Index";
            // 
            // Hide
            // 
            this.Hide.Location = new System.Drawing.Point(12, 146);
            this.Hide.Name = "Hide";
            this.Hide.Size = new System.Drawing.Size(120, 23);
            this.Hide.TabIndex = 2;
            this.Hide.Text = "Hide";
            this.Hide.UseVisualStyleBackColor = true;
            this.Hide.Click += new System.EventHandler(this.Hide_Click);
            // 
            // InfoLabel
            // 
            this.InfoLabel.AutoSize = true;
            this.InfoLabel.Location = new System.Drawing.Point(12, 52);
            this.InfoLabel.Name = "InfoLabel";
            this.InfoLabel.Size = new System.Drawing.Size(104, 91);
            this.InfoLabel.TabIndex = 3;
            this.InfoLabel.Text = "Left Click : Y\r\nRight Click : B\r\n\r\nMouse Speed : \r\n          Left-1  Right-2\r\n\r\nW" +
    "indow Visibility : A\r\n";
            // 
            // GamePadIndex
            // 
            this.GamePadIndex.Decimal = false;
            this.GamePadIndex.Location = new System.Drawing.Point(12, 25);
            this.GamePadIndex.Name = "GamePadIndex";
            this.GamePadIndex.Size = new System.Drawing.Size(100, 20);
            this.GamePadIndex.TabIndex = 0;
            this.GamePadIndex.Text = "1";
            // 
            // Form1
            // 
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
            this.AutoSize = true;
            this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
            this.ClientSize = new System.Drawing.Size(144, 173);
            this.Controls.Add(this.InfoLabel);
            this.Controls.Add(this.Hide);
            this.Controls.Add(this.GamePadIndexLabel);
            this.Controls.Add(this.GamePadIndex);
            this.MaximizeBox = false;
            this.MaximumSize = new System.Drawing.Size(160, 212);
            this.MinimizeBox = false;
            this.MinimumSize = new System.Drawing.Size(160, 212);
            this.Name = "Form1";
            this.Text = "WinPad";
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.Timer Update;
        private NumberBox GamePadIndex;
        private System.Windows.Forms.Label GamePadIndexLabel;
        private System.Windows.Forms.Button Hide;
        private System.Windows.Forms.Label InfoLabel;
    }
}

